| Card Name |
Pitch Value |
Card Types |
| 10,000 Year Reunion |
1 |
Illusionist Action - Aura |
|
You may remove three +1{p} counters from among auras you control rather than pay this card's {r} cost.{br}**Ward 10**
|
| A Bit off the Side |
1 |
Guardian / Warrior Action |
|
Until end of turn, axes you control get "When this hits a hero, they discard a card."{br}**Go again**
|
| A Drop in the Ocean |
3 |
Mystic Instant |
|
**Legendary**{br}Target attack gets -1{p}.{br}If you've played another blue card this turn, **transcend**.
|
| A Good Clean Fight |
1 |
Revered Action - Attack |
|
If this is attacking a hero, non-equipment cards they own lose and can't gain abilities.
|
| A Moment's Peace |
3 |
Warrior Block |
|
When this defends a sword attack, you can't be attacked by the sword again this turn.
|
| Absorb in Aether (red) |
1 |
Wizard Defense Reaction |
|
The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2.
|
| Absorb in Aether (yellow) |
2 |
Wizard Defense Reaction |
|
The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2.
|
| Absorb in Aether (blue) |
3 |
Wizard Defense Reaction |
|
The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2.
|
| Absorption Dome |
2 |
Mechanologist Action - Item |
|
This enters the arena with steam counters on it equal to the number of times you've **boosted** this turn.{br}If you would be dealt damage, instead remove that many steam counters from this and prevent damage that source would deal equal to the number of steam counters removed this way.{br}When this has no steam counters on it, destroy it.
|
| Abyssal Bite |
3 |
Shadow Action |
|
You may play this from your banished zone.{br}Your next Shadow attack this turn gets +1{p}. **Go again**{br}**Blood Debt **
|
| Abyssal Force |
3 |
Shadow Action |
|
You may play this from your banished zone.{br}Your next Shadow attack this turn gets **overpower**.{br}**Go again **{br}**Blood Debt **
|
| Abyssal Rush |
3 |
Shadow Action |
|
You may play this from your banished zone.{br}Your next Shadow attack this turn gets "When this hits, it gets **go again**." **Go again**{br}**Blood Debt **
|
| Achilles Accelerator |
None |
Mechanologist Equipment - Legs |
|
**Instant** -- Destroy this: Gain 1 action point. Activate this only if you've **boosted** this turn.{br}**Arcane Barrier 1**
|
| Acrid Stench (red) |
1 |
Shadow Necromancer Action - Attack |
|
When this attacks, you may discard a zombie. If you do, create a Corrupted Corpse in your banished zone.{br}**Go again**
|
| Acrid Stench (yellow) |
2 |
Shadow Necromancer Action - Attack |
|
When this attacks, you may discard a zombie. If you do, create a Corrupted Corpse in your banished zone.{br}**Go again**
|
| Acrid Stench (blue) |
3 |
Shadow Necromancer Action - Attack |
|
When this attacks, you may discard a zombie. If you do, create a Corrupted Corpse in your banished zone.{br}**Go again**
|
| Act of Glory (red) |
1 |
Guardian Instant - Aura |
|
**Suspense**{br}When this leaves the arena, your next attack this turn gets +6{p}.
|
| Act of Glory (yellow) |
2 |
Guardian Instant - Aura |
|
**Suspense**{br}When this leaves the arena, your next attack this turn gets +5{p}.
|
| Act of Glory (blue) |
3 |
Guardian Instant - Aura |
|
**Suspense**{br}When this leaves the arena, your next attack this turn gets +4{p}.
|
| Act on Intel: Haunts |
3 |
Assassin Attack Reaction |
|
Target Assassin attack action card with contract gets +1{p} and "When this hits a hero, banish the top card of their deck."
|