Card Name |
Pitch Value |
Card Types |
Absorb in Aether (red) |
1 |
Wizard Defense Reaction |
|
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2.
|
Absorb in Aether (yellow) |
2 |
Wizard Defense Reaction |
|
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2.
|
Absorb in Aether (blue) |
3 |
Wizard Defense Reaction |
|
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2.
|
Absorption Dome |
2 |
Mechanologist Action - Item |
|
Absorption Dome enters the arena with steam counters on it equal to the number of times you have **boosted** this turn.
If your hero would be dealt damage, remove that many steam counters from Absorption Dome instead, then prevent damage equal to the number of steam counters removed this way.
When Absorption Dome has no steam counters on it, destroy it.
|
Achilles Accelerator |
None |
Mechanologist Equipment - Legs |
|
**Instant** - Destroy Achilles Accelerator: Gain 1 action point. Activate this ability only if you have **boosted** this turn.
**Arcane Barrier 1**
|
Adaptive Plating |
None |
Mechanologist Equipment |
|
**Modular**
**Action** - 0: Equip this to another equipment zone.
**Galvanize** - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn.
**Blade Break**
|
Adrenaline Rush (red) |
1 |
Generic Action - Attack |
|
When you play Adrenaline Rush, if you have less {h} than an opposing hero, it gains +3{p}.
|
Adrenaline Rush (yellow) |
2 |
Generic Action - Attack |
|
When you play Adrenaline Rush, if you have less {h} than an opposing hero, it gains +3{p}.
|
Adrenaline Rush (blue) |
3 |
Generic Action - Attack |
|
When you play Adrenaline Rush, if you have less {h} than an opposing hero, it gains +3{p}.
|
Aegis, Archangel of Protection |
None |
Light - Angel Ally |
|
**Once per Turn Action** - {r}{r}: **Attack**
When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens.
**Ward 4**
|
Aether Arc |
3 |
Wizard Action |
|
Deal 1 arcane damage to each opposing hero.
Create a Ponder token for each hero dealt damage this way.
|
Aether Ashwing |
None |
Draconic Illusionist Token - Dragon Ally |
|
**Arcane Barrier 1**
|
Aether Conduit |
None |
Wizard Weapon - Staff (2H) |
|
**Once per Turn Action** - {r}{r}: Deal 2 arcane damage to target hero.
|
Aether Dart (red) |
1 |
Wizard Action |
|
Deal 3 arcane damage to any target.
|
Aether Dart (yellow) |
2 |
Wizard Action |
|
Deal 2 arcane damage to any target.
|
Aether Dart (blue) |
3 |
Wizard Action |
|
Deal 1 arcane damage to any target.
|
Aether Flare (red) |
1 |
Wizard Action |
|
Deal 3 arcane damage to target opposing hero.
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.
|
Aether Flare (yellow) |
2 |
Wizard Action |
|
Deal 2 arcane damage to target opposing hero.
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.
|
Aether Flare (blue) |
3 |
Wizard Action |
|
Deal 1 arcane damage to target opposing hero.
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.
|
Aether Hail (red) |
1 |
Ice Wizard Action |
|
Deal 4 arcane damage to any target.
|