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Card Oracle Search

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Examples: type_line:hero -type_line:young health:(<40) | power:(>6) cost:(<=2) -text:(additional cost) is_cycle:false | pitch:3 defense:3 power:3 cost:0



Card Name Pitch Value Card Types
10,000 Year Reunion 1 Illusionist Action - Aura
You may remove three +1{p} counters from among auras you control rather than pay 10,000 Year Reunion's {r} cost.

**Ward 10**
A Drop in the Ocean 3 Mystic Instant
**Legendary**

Target attack gets -1{p}.

If you've played another blue card this turn, **transcend**.
Absorb in Aether (red) 1 Wizard Defense Reaction
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2.
Absorb in Aether (yellow) 2 Wizard Defense Reaction
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2.
Absorb in Aether (blue) 3 Wizard Defense Reaction
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2.
Absorption Dome 2 Mechanologist Action - Item
Absorption Dome enters the arena with steam counters on it equal to the number of times you have **boosted** this turn.

If your hero would be dealt damage, remove that many steam counters from Absorption Dome instead, then prevent damage equal to the number of steam counters removed this way.

When Absorption Dome has no steam counters on it, destroy it.
Achilles Accelerator None Mechanologist Equipment - Legs
**Instant** - Destroy Achilles Accelerator: Gain 1 action point. Activate this ability only if you have **boosted** this turn.

**Arcane Barrier 1**
Adaptive Dissolver None Mechanologist Equipment - Base
**Modular**

**Action** - 0: Equip this to another equipment zone.

**Arcane Barrier 1**
Adaptive Plating None Mechanologist Equipment
**Modular**

**Action** - 0: Equip this to another equipment zone.

**Galvanize** - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn.

**Blade Break**
Adrenaline Rush (red) 1 Generic Action - Attack
When you play this, if you have less {h} than an opposing hero, this gets +3{p}.