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Card Oracle Search

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Examples: type_line:hero -type_line:young health:(<40) | power:(>6) cost:(<=2) -text:(additional cost) is_cycle:false | pitch:3 defense:3 power:3 cost:0



Card Name Pitch Value Card Types
10,000 Year Reunion 1 Illusionist Action - Aura
You may remove three +1{p} counters from among auras you control rather than pay this card's {r} cost.

**Ward 10**
A Bit off the Side 1 Guardian / Warrior Action
Until end of turn, axes you control get "When this hits a hero, they discard a card."

**Go again**
A Drop in the Ocean 3 Mystic Instant
**Legendary**

Target attack gets -1{p}.

If you've played another blue card this turn, **transcend**.
A Good Clean Fight 1 Revered Action - Attack
If this is attacking a hero, non-equipment cards they own lose and can't gain abilities.
A Moment's Peace 3 Warrior Block
When this defends a sword attack, you can't be attacked by the sword again this turn.
Absorb in Aether (red) 1 Wizard Defense Reaction
The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2.
Absorb in Aether (yellow) 2 Wizard Defense Reaction
The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2.
Absorb in Aether (blue) 3 Wizard Defense Reaction
The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2.
Absorption Dome 2 Mechanologist Action - Item
This enters the arena with steam counters on it equal to the number of times you've **boosted** this turn.

If you would be dealt damage, instead remove that many steam counters from this and prevent damage that source would deal equal to the number of steam counters removed this way.

When this has no steam counters on it, destroy it.
Achilles Accelerator None Mechanologist Equipment - Legs
**Instant** - Destroy this: Gain 1 action point. Activate this only if you've **boosted** this turn.

**Arcane Barrier 1**
Act of Glory (red) 1 Guardian Instant - Aura
**Suspense**

When this leaves the arena, your next attack this turn gets +6{p}.
Act of Glory (yellow) 2 Guardian Instant - Aura
**Suspense**

When this leaves the arena, your next attack this turn gets +5{p}.
Act of Glory (blue) 3 Guardian Instant - Aura
**Suspense**

When this leaves the arena, your next attack this turn gets +4{p}.
Adaptive Alpha Mold None Mechanologist Equipment - Base
**Modular**

**Action** - 0: Equip this to another equipment zone.

**Battleworn**
Adaptive Dissolver None Mechanologist Equipment - Base
**Modular**

**Action** - 0: Equip this to another equipment zone.

**Arcane Barrier 1**
Adaptive Plating None Mechanologist Equipment
**Modular**

**Action** - 0: Equip this to another equipment zone.

**Galvanize** - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn.

**Blade Break**
Adrenaline Rush (red) 1 Generic Action - Attack
When this is played, if you have less {h} than an opposing hero, this gets +3{p}.
Adrenaline Rush (yellow) 2 Generic Action - Attack
When this is played, if you have less {h} than an opposing hero, this gets +3{p}.
Adrenaline Rush (blue) 3 Generic Action - Attack
When this is played, if you have less {h} than an opposing hero, this gets +3{p}.
Aegis, Archangel of Protection None Light - Angel Ally
**Once per Turn Action** - {r}{r}: **Attack**

When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens.

**Ward 4**
Aether Arc 3 Wizard Action
Deal 1 arcane damage to each opposing hero.

Create a Ponder token for each hero dealt damage this way.
Aether Ashwing None Draconic Illusionist Token - Dragon Ally
**Arcane Barrier 1**
Aether Bindings of the Third Age None Wizard Equipment - Arms
**Instant** - Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, **amp 1**.

**Battleworn**
Aether Conduit None Wizard Weapon - Staff (2H)
**Once per Turn Action** - {r}{r}: Deal 2 arcane damage to target hero.
Aether Crackers None Runeblade Equipment - Arms
When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.
Aether Dart (red) 1 Wizard Action
Deal 3 arcane damage to any target.
Aether Dart (yellow) 2 Wizard Action
Deal 2 arcane damage to any target.
Aether Dart (blue) 3 Wizard Action
Deal 1 arcane damage to any target.
Aether Flare (red) 1 Wizard Action
Deal 3 arcane damage to target opposing hero.

The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus X, where X is the damage dealt by this.
Aether Flare (yellow) 2 Wizard Action
Deal 2 arcane damage to target opposing hero.

The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus X, where X is the damage dealt by this.
Aether Flare (blue) 3 Wizard Action
Deal 1 arcane damage to target opposing hero.

The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus X, where X is the damage dealt by this.
Aether Hail (red) 1 Ice Wizard Action
Deal 4 arcane damage to any target.
Aether Hail (yellow) 2 Ice Wizard Action
Deal 3 arcane damage to any target.
Aether Hail (blue) 3 Ice Wizard Action
Deal 2 arcane damage to any target.
Aether Icevein (red) 1 Elemental Wizard Action
**Ice Fusion**

Deal 5 arcane damage to any target. If this was **fused** and deals damage to a hero, they discard a card unless they pay {r}{r}.
Aether Icevein (yellow) 2 Elemental Wizard Action
**Ice Fusion**

Deal 4 arcane damage to any target. If this was **fused** and deals damage to a hero, they discard a card unless they pay {r}{r}.
Aether Icevein (blue) 3 Elemental Wizard Action
**Ice Fusion**

Deal 3 arcane damage to any target. If this was **fused** and deals damage to a hero, they discard a card unless they pay {r}{r}.
Aether Ironweave None Runeblade Equipment - Chest
**Action** - Destroy this: Gain {r}{r}. Activate this only if you've played an attack action card and a non-attack action card this turn. **Go again**

**Battleworn**
Aether Quickening (red) 1 Wizard Action
Deal 4 arcane damage to target hero.

**Surge** - If this deals more than 4 damage, it gets **go again**.
Aether Quickening (yellow) 2 Wizard Action
Deal 3 arcane damage to target hero.

**Surge** - If this deals more than 3 damage, it gets **go again**.
Aether Quickening (blue) 3 Wizard Action
Deal 2 arcane damage to target hero.

**Surge** - If this deals more than 2 damage, it gets **go again**.
Aether Sink 2 Mechanologist Action - Item
This enters the arena with a steam counter.

**Action** - {r}: If there are no steam counters on this, put a steam counter on it. **Go again**

**Instant** - Remove a steam counter from this: This gets **Arcane Barrier 2** until end of turn.
Aether Slash (red) 1 Runeblade Action - Attack
When this attacks, if a non-attack action card was pitched to play this, deal 1 arcane damage to any target.
Aether Slash (yellow) 2 Runeblade Action - Attack
When this attacks, if a non-attack action card was pitched to play this, deal 1 arcane damage to any target.
Aether Slash (blue) 3 Runeblade Action - Attack
When this attacks, if a non-attack action card was pitched to play this, deal 1 arcane damage to any target.
Aether Spindle (red) 1 Wizard Action
Deal 4 arcane damage to target opposing hero.

**Opt X**, where X is the damage dealt by this.
Aether Spindle (yellow) 2 Wizard Action
Deal 3 arcane damage to target opposing hero.

**Opt X**, where X is the damage dealt by this.
Aether Spindle (blue) 3 Wizard Action
Deal 2 arcane damage to target opposing hero.

**Opt X**, where X is the damage dealt by this.
Aether Wildfire 1 Wizard Action
Deal 4 arcane damage to target opposing hero.

If this was played during an opponent's turn, until end of turn, action card effects that deal arcane damage instead deal that much arcane damage plus X, where X is the damage dealt by this.
Aetherize 3 Wizard Instant
**Negate** target instant card with cost 1 or less.
Aethersling 1 Wizard Action
Deal 4 arcane damage to any target.

If this deals damage, you may {t} your hero. If you do, this gets **go again**.
Aetherstorm Wellingtons None Wizard Equipment - Legs
**Arcane Barrier 2**
Affirm Loyalty 1 Draconic Warrior Attack Reaction
Target dagger attack gets +2{p}. If you control 2 or more Draconic chain links, create a Fealty token.
Aftershock (red) 1 Guardian Action - Attack
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Aftershock (yellow) 2 Guardian Action - Attack
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Aftershock (blue) 3 Guardian Action - Attack
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Aggressive Pounce (red) 1 Brute Action - Attack
If you've intimidated an opponent this turn, this gets **go again**.
Aggressive Pounce (yellow) 2 Brute Action - Attack
If you've intimidated an opponent this turn, this gets **go again**.
Aggressive Pounce (blue) 3 Brute Action - Attack
If you've intimidated an opponent this turn, this gets **go again**.
Agile Engagement (red) 1 Warrior Attack Reaction
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create an Agility token.
Agile Engagement (yellow) 2 Warrior Attack Reaction
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create an Agility token.
Agile Engagement (blue) 3 Warrior Attack Reaction
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create an Agility token.
Agile Windup (red) 1 Brute / Warrior Action - Attack
**Instant** - Discard this: Create an Agility token.
Agile Windup (yellow) 2 Brute / Warrior Action - Attack
**Instant** - Discard this: Create an Agility token.
Agile Windup (blue) 3 Brute / Warrior Action - Attack
**Instant** - Discard this: Create an Agility token.
Agility None Generic Token - Aura
At the start of your turn, destroy this, then your next attack this turn gets **go again**.
Agility Stance 2 Warrior Action - Aura
**Go again**

At the start of your turn, destroy this, then your dagger attacks get **go again** this turn.
Air of a Comeback None Event
You may put a non-attack action card from your graveyard on top of your deck. If you have no cards in hand, instead you may play it this turn from your graveyard without paying its {r} cost.
All In 1 Warrior Action
The next time a sword you control attacks this turn, destroy all Gold you control. The attack gets +2{p} for each Gold destroyed this way. When the chain link resolves, if the attack didn't hit, you lose the game.

**Go again**
Alluring Inducement 2 Shapeshifter Action - Attack
**Shiyana Specialization**

When this attacks, the defending hero reveals their hand. You may choose an attack action card revealed this way. If you do, this becomes the chosen card.

**Unity** - When this defends together with a card from hand, create an Eloquence token under any number of heroes' control.
Alluvion Constellas None Wizard Equipment - Chest
The first time this prevents arcane damage each turn, if it has less than 4 energy counters, you may put an energy counter on it.

**Instant** - Remove 2 energy counters from this: The next staff ability you activate this turn costs {r}{r}{r} less to activate.

**Arcane Barrier 1**
Alpha Instinct 3 Brute Action - Attack
**Rhinar Specialization**

When this is discarded to beat chest, create a Might token.
Alpha Rampage 1 Brute Action - Attack
**Rhinar Specialization**

As an additional cost to play this, discard a random card.

When this attacks, **intimidate**.
Already Dead 1 Assassin Action - Attack
**Contract** - You are contracted to banish opponents' non-action cards. Whenever you complete this contract, create a Silver token.

When this hits a hero, banish the top card of their deck and a defending card.
Amethyst Amulet 3 Generic Action - Item
**Instant** - Destroy this: Your next attack this turn gets +2{p}.

**Legend of the Watery Grave**
Amethyst Tiara None Runeblade Equipment - Head
**Instant** - Destroy this: Runechants you control get **Spellvoid 1** this turn.

**Blade Break**
Amnesia 1 Generic Action - Attack
When this hits a hero, cards and tokens they own lose and can't gain names until the start of your next turn.
Amplify the Arknight (red) 1 Runeblade Action - Attack
This costs {r} less to play for each Runechant you control.
Amplify the Arknight (yellow) 2 Runeblade Action - Attack
This costs {r} less to play for each Runechant you control.
Amplify the Arknight (blue) 3 Runeblade Action - Attack
This costs {r} less to play for each Runechant you control.
Amplifying Arrow 2 Ranger Action - Arrow Attack
While this is face-up in any zone, if it would gain {p}, instead it gains that much plus 1.
Amulet of Assertiveness 2 Generic Action - Item
**Go again**

**Attack Reaction** - Destroy this: Target attack gets "When this hits, banish the top card of your deck. If it's an attack action card, you may play it this turn." Activate this only if you have 4 or more cards in hand.
Amulet of Earth 3 Earth Action - Item
**Go again**

**Instant** - Destroy this: Attack action cards you control get +1{p} and +1{d} this turn. Activate this only if you've **Earth fused** this turn.
Amulet of Echoes 3 Generic Action - Item
**Go again**

**Instant** - Destroy this: Target hero discards 2 cards. Activate this only if they have played 2 or more cards with the same name this turn.
Amulet of Havencall 3 Generic Action - Item
**Go again**

**Defense Reaction** - Destroy this: Search your deck for a Rally the Rearguard, add it to this chain link as a defending card, then shuffle. Activate this only if you have no cards in hand.
Amulet of Ice 3 Ice Action - Item
**Go again**

**Instant** - Destroy this: Target hero discards a card unless they pay {r}{r}. Activate this only if you've **Ice fused** this turn.
Amulet of Ignition 2 Generic Action - Item
**Go again**

**Instant** - Destroy this: The next ability you activate this turn costs {r} less to activate. Activate this only if you haven't played a card or activated an ability this turn.
Amulet of Intervention 3 Generic Action - Item
**Go again**

**Instant** - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only while your hero is the target of a source that would deal lethal damage.
Amulet of Lightning 3 Lightning Action - Item
**Go again**

**Instant** - Destroy this: Target action card gets **go again**. Activate this only if you've **Lightning fused** this turn.
Amulet of Oblation 3 Generic Action - Item
**Go again**

**Instant** - Destroy this: Until end of turn, target attack action card gets "If this would be put into a graveyard, instead put it on the bottom of its owner's deck." Activate this only if a card has entered a graveyard this turn.
Anaphylactic Shock 3 Assassin Instant - Trap
Each opposing hero and ally that has dealt damage to you this turn loses 1{h}.
Ancestral Empowerment 1 Ninja Attack Reaction
Target Ninja attack action card gets +1{p}.

Draw a card.
Ancestral Harmony 3 Ninja Action
Your attacks with **combo** get +1{p} this turn.

Banish the top card of your deck. If it has **combo**, you may play it this turn.

**Go again**
And Again... 3 Warrior Action
**Attack** with target sword that has been sharpened and you've attacked with this turn.
Angelic Attendant 2 Light Illusionist Action
**Awaken** target figment you control.

Put this into your soul.

**Go again**
Angelic Descent (red) 1 Light Illusionist Instant
Target attack action card with Herald in its name gets **go again**.

Your next angel attack this turn gets +3{p}.
Angelic Descent (yellow) 2 Light Illusionist Instant
Target attack action card with Herald in its name gets **go again**.

Your next angel attack this turn gets +2{p}.
Angelic Descent (blue) 3 Light Illusionist Instant
Target attack action card with Herald in its name gets **go again**.

Your next angel attack this turn gets +1{p}.
Angelic Wrath (red) 1 Light Illusionist Instant
Target attack action card with Herald in its name gets +4{p}.
Angelic Wrath (yellow) 2 Light Illusionist Instant
Target attack action card with Herald in its name gets +3{p}.