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Card Oracle Search

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Examples: type_line:hero -type_line:young health:(<40) | power:(>6) cost:(<=2) -text:(additional cost) is_cycle:false | pitch:3 defense:3 power:3 cost:0



Card Name Pitch Value Card Types
10,000 Year Reunion 1 Illusionist Action - Aura
You may remove three +1{p} counters from among auras you control rather than pay 10,000 Year Reunion's {r} cost.

**Ward 10**
A Drop in the Ocean 3 Mystic Instant
**Legendary**

Target attack gets -1{p}.

If you've played another blue card this turn, **transcend**.
Absorb in Aether (red) 1 Wizard Defense Reaction
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2.
Absorb in Aether (yellow) 2 Wizard Defense Reaction
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2.
Absorb in Aether (blue) 3 Wizard Defense Reaction
The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2.
Absorption Dome 2 Mechanologist Action - Item
Absorption Dome enters the arena with steam counters on it equal to the number of times you have **boosted** this turn.

If your hero would be dealt damage, remove that many steam counters from Absorption Dome instead, then prevent damage equal to the number of steam counters removed this way.

When Absorption Dome has no steam counters on it, destroy it.
Achilles Accelerator None Mechanologist Equipment - Legs
**Instant** - Destroy Achilles Accelerator: Gain 1 action point. Activate this ability only if you have **boosted** this turn.

**Arcane Barrier 1**
Adaptive Dissolver None Mechanologist Equipment - Base
**Modular**

**Action** - 0: Equip this to another equipment zone.

**Arcane Barrier 1**
Adaptive Plating None Mechanologist Equipment
**Modular**

**Action** - 0: Equip this to another equipment zone.

**Galvanize** - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn.

**Blade Break**
Adrenaline Rush (red) 1 Generic Action - Attack
When you play this, if you have less {h} than an opposing hero, this gets +3{p}.
Adrenaline Rush (yellow) 2 Generic Action - Attack
When you play this, if you have less {h} than an opposing hero, this gets +3{p}.
Adrenaline Rush (blue) 3 Generic Action - Attack
When you play this, if you have less {h} than an opposing hero, this gets +3{p}.
Aegis, Archangel of Protection None Light - Angel Ally
**Once per Turn Action** - {r}{r}: **Attack**

When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens.

**Ward 4**
Aether Arc 3 Wizard Action
Deal 1 arcane damage to each opposing hero.

Create a Ponder token for each hero dealt damage this way.
Aether Ashwing None Draconic Illusionist Token - Dragon Ally
**Arcane Barrier 1**
Aether Bindings of the Third Age None Wizard Equipment - Arms
**Instant** - Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, **amp 1**.

**Battleworn**
Aether Conduit None Wizard Weapon - Staff (2H)
**Once per Turn Action** - {r}{r}: Deal 2 arcane damage to target hero.
Aether Crackers None Runeblade Equipment - Arms
When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.
Aether Dart (red) 1 Wizard Action
Deal 3 arcane damage to any target.
Aether Dart (yellow) 2 Wizard Action
Deal 2 arcane damage to any target.
Aether Dart (blue) 3 Wizard Action
Deal 1 arcane damage to any target.
Aether Flare (red) 1 Wizard Action
Deal 3 arcane damage to target opposing hero.

The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.
Aether Flare (yellow) 2 Wizard Action
Deal 2 arcane damage to target opposing hero.

The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.
Aether Flare (blue) 3 Wizard Action
Deal 1 arcane damage to target opposing hero.

The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.
Aether Hail (red) 1 Ice Wizard Action
Deal 4 arcane damage to any target.
Aether Hail (yellow) 2 Ice Wizard Action
Deal 3 arcane damage to any target.
Aether Hail (blue) 3 Ice Wizard Action
Deal 2 arcane damage to any target.
Aether Icevein (red) 1 Elemental Wizard Action
**Ice Fusion**

Deal 5 arcane damage to any target. If Aether Icevein was **fused** and deals damage to a hero, they discard a card unless they pay {r}{r}.
Aether Icevein (yellow) 2 Elemental Wizard Action
**Ice Fusion**

Deal 4 arcane damage to any target. If Aether Icevein was **fused** and deals damage to a hero, they discard a card unless they pay {r}{r}.
Aether Icevein (blue) 3 Elemental Wizard Action
**Ice Fusion**

Deal 3 arcane damage to any target. If Aether Icevein was **fused** and deals damage to a hero, they discard a card unless they pay {r}{r}.
Aether Ironweave None Runeblade Equipment - Chest
**Action** - Destroy Aether Ironweave: Gain {r}{r}. Activate this ability only if you have played an attack action card and a 'non-attack' action card this turn. **Go again**

**Battleworn**
Aether Quickening (red) 1 Wizard Action
Deal 4 arcane damage to target hero.

**Surge** - If this deals more than 4 damage, it gets **go again**.
Aether Quickening (yellow) 2 Wizard Action
Deal 3 arcane damage to target hero.

**Surge** - If this deals more than 3 damage, it gets **go again**.
Aether Quickening (blue) 3 Wizard Action
Deal 2 arcane damage to target hero.

**Surge** - If this deals more than 2 damage, it gets **go again**.
Aether Sink 2 Mechanologist Action - Item
Aether Sink enters the arena with a steam counter on it.

**Action** - {r}: If there are no steam counters on Aether Sink, put a steam counter on it. **Go again**

**Instant** - Remove a steam counter from Aether Sink: Aether Sink gains **Arcane Barrier 2** until end of turn.
Aether Slash (red) 1 Runeblade Action - Attack
When Aether Slash attacks, if a 'non-attack' action card was pitched to play it, deal 1 arcane damage to any target.
Aether Slash (yellow) 2 Runeblade Action - Attack
When Aether Slash attacks, if a 'non-attack' action card was pitched to play it, deal 1 arcane damage to any target.
Aether Slash (blue) 3 Runeblade Action - Attack
When Aether Slash attacks, if a 'non-attack' action card was pitched to play it, deal 1 arcane damage to any target.
Aether Spindle (red) 1 Wizard Action
Deal 4 arcane damage to target opposing hero.

**Opt X**, where X is the damage dealt by Aether Spindle.
Aether Spindle (yellow) 2 Wizard Action
Deal 3 arcane damage to target opposing hero.

**Opt X**, where X is the damage dealt by Aether Spindle.
Aether Spindle (blue) 3 Wizard Action
Deal 2 arcane damage to target opposing hero.

**Opt X**, where X is the damage dealt by Aether Spindle.
Aether Wildfire 1 Wizard Action
Deal 4 arcane damage to target opposing hero.

If Aether Wildfire is played during an opponents turn, until end of turn, action card effects that deal arcane damage instead deal that much arcane damage plus X, where X is the damage dealt by Aether Wildfire.
Aetherize 3 Wizard Instant
**Negate** target instant card with cost {r} or less.
Agile Engagement (red) 1 Warrior Attack Reaction
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create an Agility token.
Agile Engagement (yellow) 2 Warrior Attack Reaction
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create an Agility token.
Agile Engagement (blue) 3 Warrior Attack Reaction
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create an Agility token.
Agile Windup (red) 1 Brute / Warrior Action - Attack
**Instant** - Discard this: Create an Agility token.
Agile Windup (yellow) 2 Brute / Warrior Action - Attack
**Instant** - Discard this: Create an Agility token.
Agile Windup (blue) 3 Brute / Warrior Action - Attack
**Instant** - Discard this: Create an Agility token.
Agility None Generic Token - Aura
At the start of your turn, destroy this, then your next attack this turn gets **go again**.