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Card Oracle Search

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Examples: type_line:hero -type_line:young health:(<40) | power:(>6) cost:(<=2) -text:(additional cost) is_cycle:false | pitch:3 defense:3 power:3 cost:0



Card Name Pitch Value Card Types
10,000 Year Reunion 1 Illusionist Action - Aura
You may remove three +1{p} counters from among auras you control rather than pay this card's {r} cost.

**Ward 10**
A Bit off the Side 1 Guardian / Warrior Action
Until end of turn, axes you control get "When this hits a hero, they discard a card."

**Go again**
A Drop in the Ocean 3 Mystic Instant
**Legendary**

Target attack gets -1{p}.

If you've played another blue card this turn, **transcend**.
A Good Clean Fight 1 Revered Action - Attack
If this is attacking a hero, non-equipment cards they own lose and can't gain abilities.
A Moment's Peace 3 Warrior Block
When this defends a sword attack, you can't be attacked by the sword again this turn.
Absorb in Aether (red) 1 Wizard Defense Reaction
The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2.
Absorb in Aether (yellow) 2 Wizard Defense Reaction
The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2.
Absorb in Aether (blue) 3 Wizard Defense Reaction
The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2.
Absorption Dome 2 Mechanologist Action - Item
This enters the arena with steam counters on it equal to the number of times you've **boosted** this turn.

If you would be dealt damage, instead remove that many steam counters from this and prevent damage that source would deal equal to the number of steam counters removed this way.

When this has no steam counters on it, destroy it.
Achilles Accelerator None Mechanologist Equipment - Legs
**Instant** - Destroy this: Gain 1 action point. Activate this only if you've **boosted** this turn.

**Arcane Barrier 1**
Act of Glory (red) 1 Guardian Instant - Aura
**Suspense**

When this leaves the arena, your next attack this turn gets +6{p}.
Act of Glory (yellow) 2 Guardian Instant - Aura
**Suspense**

When this leaves the arena, your next attack this turn gets +5{p}.
Act of Glory (blue) 3 Guardian Instant - Aura
**Suspense**

When this leaves the arena, your next attack this turn gets +4{p}.
Adaptive Alpha Mold None Mechanologist Equipment - Base
**Modular**

**Action** - 0: Equip this to another equipment zone.

**Battleworn**
Adaptive Dissolver None Mechanologist Equipment - Base
**Modular**

**Action** - 0: Equip this to another equipment zone.

**Arcane Barrier 1**
Adaptive Plating None Mechanologist Equipment
**Modular**

**Action** - 0: Equip this to another equipment zone.

**Galvanize** - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn.

**Blade Break**
Adrenaline Rush (red) 1 Generic Action - Attack
When this is played, if you have less {h} than an opposing hero, this gets +3{p}.
Adrenaline Rush (yellow) 2 Generic Action - Attack
When this is played, if you have less {h} than an opposing hero, this gets +3{p}.
Adrenaline Rush (blue) 3 Generic Action - Attack
When this is played, if you have less {h} than an opposing hero, this gets +3{p}.
Aegis, Archangel of Protection None Light - Angel Ally
**Once per Turn Action** - {r}{r}: **Attack**

When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens.

**Ward 4**
Aether Arc 3 Wizard Action
Deal 1 arcane damage to each opposing hero.

Create a Ponder token for each hero dealt damage this way.
Aether Ashwing None Draconic Illusionist Token - Dragon Ally
**Arcane Barrier 1**
Aether Bindings of the Third Age None Wizard Equipment - Arms
**Instant** - Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, **amp 1**.

**Battleworn**
Aether Conduit None Wizard Weapon - Staff (2H)
**Once per Turn Action** - {r}{r}: Deal 2 arcane damage to target hero.
Aether Crackers None Runeblade Equipment - Arms
When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.
Aether Dart (red) 1 Wizard Action
Deal 3 arcane damage to any target.
Aether Dart (yellow) 2 Wizard Action
Deal 2 arcane damage to any target.
Aether Dart (blue) 3 Wizard Action
Deal 1 arcane damage to any target.
Aether Flare (red) 1 Wizard Action
Deal 3 arcane damage to target opposing hero.

The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus X, where X is the damage dealt by this.
Aether Flare (yellow) 2 Wizard Action
Deal 2 arcane damage to target opposing hero.

The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus X, where X is the damage dealt by this.
Aether Flare (blue) 3 Wizard Action
Deal 1 arcane damage to target opposing hero.

The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus X, where X is the damage dealt by this.
Aether Hail (red) 1 Ice Wizard Action
Deal 4 arcane damage to any target.
Aether Hail (yellow) 2 Ice Wizard Action
Deal 3 arcane damage to any target.
Aether Hail (blue) 3 Ice Wizard Action
Deal 2 arcane damage to any target.
Aether Icevein (red) 1 Elemental Wizard Action
**Ice Fusion**

Deal 5 arcane damage to any target. If this was **fused** and deals damage to a hero, they discard a card unless they pay {r}{r}.
Aether Icevein (yellow) 2 Elemental Wizard Action
**Ice Fusion**

Deal 4 arcane damage to any target. If this was **fused** and deals damage to a hero, they discard a card unless they pay {r}{r}.
Aether Icevein (blue) 3 Elemental Wizard Action
**Ice Fusion**

Deal 3 arcane damage to any target. If this was **fused** and deals damage to a hero, they discard a card unless they pay {r}{r}.
Aether Ironweave None Runeblade Equipment - Chest
**Action** - Destroy this: Gain {r}{r}. Activate this only if you've played an attack action card and a non-attack action card this turn. **Go again**

**Battleworn**
Aether Quickening (red) 1 Wizard Action
Deal 4 arcane damage to target hero.

**Surge** - If this deals more than 4 damage, it gets **go again**.
Aether Quickening (yellow) 2 Wizard Action
Deal 3 arcane damage to target hero.

**Surge** - If this deals more than 3 damage, it gets **go again**.
Aether Quickening (blue) 3 Wizard Action
Deal 2 arcane damage to target hero.

**Surge** - If this deals more than 2 damage, it gets **go again**.
Aether Sink 2 Mechanologist Action - Item
This enters the arena with a steam counter.

**Action** - {r}: If there are no steam counters on this, put a steam counter on it. **Go again**

**Instant** - Remove a steam counter from this: This gets **Arcane Barrier 2** until end of turn.
Aether Slash (red) 1 Runeblade Action - Attack
When this attacks, if a non-attack action card was pitched to play this, deal 1 arcane damage to any target.
Aether Slash (yellow) 2 Runeblade Action - Attack
When this attacks, if a non-attack action card was pitched to play this, deal 1 arcane damage to any target.
Aether Slash (blue) 3 Runeblade Action - Attack
When this attacks, if a non-attack action card was pitched to play this, deal 1 arcane damage to any target.
Aether Spindle (red) 1 Wizard Action
Deal 4 arcane damage to target opposing hero.

**Opt X**, where X is the damage dealt by this.
Aether Spindle (yellow) 2 Wizard Action
Deal 3 arcane damage to target opposing hero.

**Opt X**, where X is the damage dealt by this.
Aether Spindle (blue) 3 Wizard Action
Deal 2 arcane damage to target opposing hero.

**Opt X**, where X is the damage dealt by this.
Aether Wildfire 1 Wizard Action
Deal 4 arcane damage to target opposing hero.

If this was played during an opponent's turn, until end of turn, action card effects that deal arcane damage instead deal that much arcane damage plus X, where X is the damage dealt by this.
Aetherize 3 Wizard Instant
**Negate** target instant card with cost 1 or less.